Building and Monetizing Game Apps for iOS with Todd Perkins
Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-featured game app for the iPhone and iPad that can be downloaded for free from the iOS App Store. The finished app implements Game Center functionality as well as channels for generating revenue. The course also introduces the open-source gaming framework cocos2d and explains the fundamental classes necessary for creating a game. Todd also shows how to incorporate multi-touch capabilities, customize a game's appearance, set up iAds and in-app purchasing, and configure leaderboards that record and display scores.
Using scenes, layers, and spritesAccessing accelerometer dataUnderstanding cocos2d actionsCreating simple frame animationsHandling touches in a gameAdding soundEnabling a pause featureIncluding support for Retina display and the iPadUnderstanding iAd, Store Kit, and Game Kit delegate methodsUsing the cocos2d forums
Developer, Mobile Apps, Games
iOS 5, 4, Xcode 4
Oct 25, 2011