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Autodesk Maya 2012
System Requirements:
Windows
  • For 32-bit Autodesk Maya 2012 Microsoft® Windows® 7 Professional, Microsoft® Windows Vista® Business (SP2), or Microsoft® Windows® XP Professional (SP3) operating systems

    Windows: Intel® Pentium® 4, AMD Athlon™ processor with SSE3 instruction set support (or higher)

    2 GB RAM

    10 GB free hard drive space

    Qualified hardware-accelerated OpenGL® graphics card

    Three-button mouse with mouse driver software

    HDD: IDE, SATA, SATA 2, SAS, SCSI

    Microsoft Internet Explorer 7.0 or higher, or Mozilla Firefox web browsers
  • For 64-bit Autodesk Maya 2012 Microsoft Windows 7 Professional, Microsoft Windows Vista Business x64 Edition (SP2), Microsoft Windows XP Professional x64 Edition (SP2), Apple® Mac OS® X 10.6.5, Red Hat® Enterprise Linux® 5.5 WS, or Fedora™ 14 operating systems

    Windows and Linux: Intel Pentium 4, AMD Athlon processor with SSE3 instruction set support (or higher)

    4 GB RAM

    10 GB free hard drive space

    Qualified hardware-accelerated OpenGL graphics card

    Three-button mouse with mouse driver software

    HDD: IDE, SATA, SATA 2, SAS, SCSI

    Microsoft Internet Explorer 7.0 or higher, or Mozilla Firefox web browsers

Billing Cycle

Subscription

$ / month
Subtotal: $
RRP: $
Add to Cart

Terms of Use:

Supported Systems:

Windows

Included Languages:

English, 日本語
Available: 50+
Autodesk Maya 3D animation software delivers an end-to-end creative workflow with comprehensive tools for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform. Whether you work in film, games, television, advertising, publishing, or graphic design, Maya offers state-of-the-art toolsets, combined into a single affordable offering designed to help meet today’s demanding production requirements. Autodesk Maya 2012 delivers new toolsets for previsualization and game prototyping, extended simulation capabilities, and improved pipeline integration

Features

Viewport 2.0 Enhancements The high-performance viewport introduced with Maya 2011 now offers full-screen visual effects: motion blur, depth-of-field, and ambient occlusion, enabling you to evaluate your work in a higher fidelity environment and without needing to render or export to a game engine. Moreover, Viewport 2.0 now provides component and manipulator display to support modeling workflows, together with batch rendering capabilities, and a high-performance API
Node-Based Render Passes Create and edit node-based representations of render passes directly within Maya, and render the composited output directly through mental ray® renderer. A powerful tool for verifying and refining render passes prior to handing them to the compositor, node-based render passes also enable artists to perform certain simple compositing tasks without leaving Maya
Editable Motion Trails Edit animation directly in the viewport without the need to switch context to the graph editor. New editable motion trails offer a faster and easier method for fine-tuning motion animation. Intuitively edit the position and timing of keyframes in relation to the animated object while viewing the path of motion over time in 3D space, resulting in a smoother, more productive workflow
Sequencer Enhancements The Camera Sequencer now offers a Sequencer Playlist—enabling you to manage your sequences through a configurable spreadsheet view that gives you the ability to reorder clips, edit In and Out points, and change camera assignments—together with support for multitrack audio and the ability to output multiple shots as a single sequence
Substance Procedural Textures Achieve a vast range of look variations with a new library of 80 Substance procedural textures. These dynamic, resolution-independent textures have a tiny disk space footprint and can be exported to certain game engines via the Substance Air middleware offering (available separately from Allegorithmic SAS). Alternatively, textures can be quickly converted to bitmaps for rendering
Craft Animation Tools Easily create believable, complex camera movements that mimic real-world setups with 4 new camera rigs from the Craft Director Studio™ plug-in. Use a joystick to record real-time input while driving the camera; stabilize turbulent or unnatural camera movements; add shakiness to an existing animated camera; or smoothly transition or instantly cut between different camera views and settings
Enhanced, Multi-Product Animation Workflows An enhanced Graph Editor takes some of the best features from the f-curve editors within the products of the Autodesk® Maya® Entertainment Creation Suites 2012 and combines them into a toolset that offers more consistent functionality and terminology, enabling animators to more easily switch between products. Moreover, working with characters in both Maya and Autodesk® MotionBuilder® 2012 software is now easier, with an enhanced interface, unified solver, and more consistent workflows for Autodesk® HumanIK® technology (formerly implemented as FBIK in Maya). In addition, customers who use the Autodesk® HumanIK® 4.5 or 2012 middleware solution can benefit from improved animation consistency between Maya and their game engine

ACADEMIC STORE REVIEWS

Dorcas Gmelch, DE
I want to thank you for your timely response. You got right back to me tonight and I'm blown away, thanks. You guys have been first cabin, from start to finish, and I thank you. I'll never buy any software anywhere else.
Tommie, KR
I was surprised. I did not expect this really great service. Thank you very much.
Wayne, AU
The rating for Customer Support doesn't do the guys justice! I had a niggling problem with the installation and they supported me through the entire process. In the end they did a remote install - problem fixed! Very happy with the outstanding service they provided. Thanks again guys.